- You accept the quest from the same NPC in Gridania for the Ifrit Bleeds, We Can Kill It ( ) - The Quest Log details the next part - 5 Key Items from 5 NMS in the Black Shroud
Obtaining these items will take time. After accepting the quest you'll want to port to Crimson Bark and (if applicable) take the node to Turning Leaf. That's the hub of the NMs and where you'll eventually enter the primal battle.
The first thing you know is that 4 of the 5 NMs have a set spawn point points and the 5th roams. All surrounded by treants that aggro if you are running. There is a little orange Icon like this >> next to your health bar wich shows if your walking or running. Press "X" for walk/run mode. If you are in walking mode and are KO'd you will be revived and remain in walking mode. If you draw your weapon you will be in running mode and when you return to passive mode you will be in the mode you were in before (so if you were walking you are back to walking) All equip a cure, self heal and raise. No more chain spell so there will be a lot of downtime with wipes. When you proceed from camp to camp after each set of treants there are mobs that aggro on site. Let tank go first- Mage behind all curing if the tank if the tank can't keep their own HP upThe spirrigan type mobs will aggro you- it seems to be only if you are right in front of them. They will link nearby treants which one shot you. It's best to kill them whenever possible. They are solo able by most jobs.
The NMs
One of the spirrigans is "Spiteful" - a NM that gives you a key item. This is the ONE NM that isn't in a set location. It's best to kill him when you can because he cycles through all camps and since it can take time moving from camp to camp you may want to kill him when you can. I've found that hanging out directly West of the Malboro type mob on the path to the node while he cycles if you don't want worry about fighting two NMs at once (and worry about those treants!)
The rest of the mobs are straightforward, but here are tips:
Big Treant- keep HP up and have lots of conjurers around with Cura as he hits the hardest. He is also the most isolated and no worries on extra links unless spiteful visits. It is also recommended to fight the mob from the sides and stay away from the back. Has a nasty AOE move that takes a good chunk of HP.
The queen monkey(monkies)- There are two bridges on the map and the mob is at both. So take your pick! As long as you stay in the middle of the bridge you are good. This mob losses hate and likes to return to the treants so keep wacking away as fast as you can an unleash combos so the fight isn't dragged along any more than it needs to be.
The boar- let the tank be bounced around. If the tank is too far from boar disengage and walk back. Flash is AOE and there are TONS of treants ready to aggro. Disengage and walk back to mob. You will be in walk mode from before but while weapon is drawn you will run. CONs should be walking around keeping up HP
Malboro is last. Tank in front because Bad Breath does decent DoT to PCs in front. Also heavy traffic area for treants and spirrigans which are link happy.
Once you have all items you will need to return to Turning Leaf and speak to the moogle NPCs. A party of 8 is required to enter the battle.
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